
One Button Roguelike
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One Button Roguelike is a small game I'm making as a project for my Game Design 201 class. The challenge is to make a game using only one button for control. Roguelikes have many options, so attempting to combine all of those into one button is an added challenge.
The game revolves around sliders for control, click when it's on the right section to use that option.

There are four stats that you can get items to alter:
- Strength: adds to your damage
- Dexterity: gives you a chance to dodge damage
- Perception: improves your chance to hit a weak point and deal double damage (stacks with crits)
- Focus: Slows down the slider

Branching paths were considered, but for now you can choose between treasure and a battle. See how far you can get before the speed catches up to you!




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