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Devlog
Amory, Code Producer: Devlog #3
May 22, 2024
by
cardriver655
Last week we put the finishing touches on the game and this week we added a description and finalized the itch page for the game. I tried to get a mac build of the game to work but my computer had pro...
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Mors, Art Producer: Devlog #3
April 17, 2024
by
Mors
Created game background, will be dimmed for gameplay to be used on top. To Do: -Finish start screen and implement it into the game -Figure out how to add moving trains on top of tracks using placehold...
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Mors, Art Producer, Devlog #2
April 17, 2024
by
Mors
Tried making train carts to act as the moving trains, was trying to color code them to match their train lines and show them actively moving. As well as each image to animate train doors opening. Thes...
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Mors, Art Producer: Devlog #1
April 17, 2024
by
Mors
For week 1 I tried making what could possibly be a start screen with slight tutorial made into a gif. Wanting to add more animation as well as take out the mascot so that it can be used at a start pag...
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Amory, Code Producer: Develog #2
April 10, 2024
by
cardriver655
I have figured out how to create a working countdown timer in Unity, but the timer stops at -01:01 even though I have set it to stop at 0. So I have to figure out why that is. Now we have to figure ou...
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Neo, Design Producer: Devlog #3
April 10, 2024
by
T3CNEO
Randomized colors are now functional, tracks can now be built to connect them that was definitely our main goal. Iin playtesting the system is fun, could use some refining regarding the spawning syste...
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Neo, Design Producer: Devlog #2
April 03, 2024
by
T3CNEO
Working on getting some of the ideas to work in Unity. Got stations to spawn on commend, struggling to make creating tracks and randomizing the stations color. Group Goals -We wanted to get started in...
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Amory, Code Producer: Devlog #1
March 27, 2024
by
cardriver655
Here's A Second Devlog Update, I have played a lot of Mini Metro, it's one of my favorite mobile games. Our game shares some similarities to Mini Metro, but the gameplay is different which makes our g...
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Neo, Design Producer: Devlog #1
March 26, 2024
by
T3CNEO
First devlog update! This week we really focused on the design of the game, deciding to stick with the money system and running the whole game as a roguelike. I played Minimetro to get an idea of what...
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