Devlog 8 - Sprite Animation
All of my items are pick ups, so I considered just making them all spin, but I tried to be a bit more creative.
Object One
For Kismet's necklace, I added some wings flapping out. One of her patrons is an angel so this is emblematic of her power.
Object Two
For Val's shield, I went with a more classic spin, it's a move classic item that would just give damage reduction, so there wasn't much to do with it. In game it would float up and down and have a shadow, but that wouldn't be part of the pixel animation, that would be seperate.
Object Three
For Nic0's head, I made an animation of it breaking. Still not sure if I'd use these pixel characters for the game or 3D models, but this is what we have so far, so this is what I went with
Get Fight™
Fight™
Ongoing project for Spring 2023 Game Design 110
More posts
- Final - Fight™ Mock ManualMay 04, 2023
- Devlog 12 - UI Design ConceptsMay 04, 2023
- Devlog 11 - Animated ModelApr 26, 2023
- Devlog 10 - Textured ModelMar 28, 2023
- Devlog 9 - Model AnythingMar 23, 2023
- Devlog 7 - Pixel Arts + Pixel ImpostorMar 09, 2023
- Devlog 6 - Original Character DesignMar 01, 2023
- Devlog 5 - Color Scheme VariantsFeb 20, 2023
- Devlog 4 - World Map DesignFeb 16, 2023
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