Devlog 12 - UI Design Concepts
Concept 1
As a fighting game, it definitely needs some sort of system for taking hits. The obvious choices are percent building like Super Smash Bros. or having an hp bar like Street Fighter. Not sure what I'd go with if I actually made the game, but I had an idea for how the hp bar would look, so I went with that.
(art for the chibi head by https://mewple.carrd.co/ by the way)
Concept 2
I needed a clock that would burn down as the match went on. It would be in the top middle of the screen (as shown below). The hands are from art of the personification of my GMing. So as the pseudo-god/controller of the world, I think it works.
Concept 3
Lastly, I finalized a logo. It's a take on the logo I use for the server but it TOOK ME FAR LONGER THAN NEEDED TO MAKE CUZ FONTS SUCK TO FIND.
Extra Credit
here's the stuff in Unity lmao
Get Fight™
Fight™
Ongoing project for Spring 2023 Game Design 110
More posts
- Final - Fight™ Mock ManualMay 04, 2023
- Devlog 11 - Animated ModelApr 26, 2023
- Devlog 10 - Textured ModelMar 28, 2023
- Devlog 9 - Model AnythingMar 23, 2023
- Devlog 8 - Sprite AnimationMar 16, 2023
- Devlog 7 - Pixel Arts + Pixel ImpostorMar 09, 2023
- Devlog 6 - Original Character DesignMar 01, 2023
- Devlog 5 - Color Scheme VariantsFeb 20, 2023
- Devlog 4 - World Map DesignFeb 16, 2023
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