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Devlog
Fight™
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Devlog
Final - Fight™ Mock Manual
May 04, 2023
by
T3CNEO
Welcome to Fight™! The tournament of champions featuring Dungeons & Dragons characters from games I run or play in! First, a collage of the visual inspirations, the game has beautiful scrolling back...
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Devlog 12 - UI Design Concepts
May 04, 2023
by
T3CNEO
Concept 1 As a fighting game, it definitely needs some sort of system for taking hits. The obvious choices are percent building like Super Smash Bros. or having an hp bar like Street Fighter. Not sure...
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Devlog 11 - Animated Model
April 26, 2023
by
T3CNEO
I went for transitioning to a sort of action pose. I added the finger gun cuz lol...
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Devlog 10 - Textured Model
March 28, 2023
by
T3CNEO
I've done some texturing work before, so I had some experience in this area, but I've always had trouble with exploring them. Hoping this one turned out correctly. Also here are are some renders of th...
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Devlog 9 - Model Anything
March 23, 2023
by
T3CNEO
For this, I decided to design Val's shield from my Pixel Art/Sprite Animation. As an additional challenge, I thought it'd be fun to try to experiment with putting cloth physics on the shield's straps...
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Devlog 8 - Sprite Animation
March 16, 2023
by
T3CNEO
All of my items are pick ups, so I considered just making them all spin, but I tried to be a bit more creative. Object One For Kismet's necklace, I added some wings flapping out. One of her patrons is...
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Devlog 7 - Pixel Arts + Pixel Impostor
March 09, 2023
by
T3CNEO
Pixel Arts I like doing smaller pixel art because I enjoy simplifying things to the smallest version possible, so doing 32x32 was a bit of a challenge for me. Object One This is the necklace of a char...
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Devlog 6 - Original Character Design
March 01, 2023
by
T3CNEO
I've chosen that the game would be mainly pixel art, except for some of the fighting sections which will be 3d models, but as we're not to 3D stuff yet, here are some pixels. I choose to make them 8x8...
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Devlog 5 - Color Scheme Variants
February 20, 2023
by
T3CNEO
For color schemes, I chose to work in pixel art since that's what I can do most consistently. I decided to choose different characters that had different schemes. Complementary Color Scheme This is Va...
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Devlog 4 - World Map Design
February 16, 2023
by
T3CNEO
As a fighting game, I'm not sure Fight™ would have much in the way of a world map, but this is what I imagine something like an arcade mode looking like. Miniature versions of the stages you actuall...
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Devlog 3 - Exploratory Design Concepts
February 06, 2023
by
T3CNEO
Concept 1 My first concept is a map or stage. I want to base them thematically around places that exist in our various campaigns that the players have been to, so this one is modeled off the Plane of...
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Devlog 2 - Core Game Concept
January 29, 2023
by
T3CNEO
Game concept - Title: Fight™ - Genre: Fighting game - Target Age: Teens to young adults - Game Narrative: The game is based on the Dungeons and Dragons games I play with my friend group. We have nam...
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Devlog 1 - Inspiration + Source Material
January 29, 2023
by
T3CNEO
The first game I looked at was Wounded Winter . I like the low poly character design and simplistic blood splatters. Second was A Key(s) Path . This is a REALLY fun game with a really cool mechanic, b...
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