Devlog 3 - Exploratory Design Concepts
Concept 1
My first concept is a map or stage. I want to base them thematically around places that exist in our various campaigns that the players have been to, so this one is modeled off the Plane of Air. A groundless expanse of infinite sky, occasionally broken up by floating islands. Small islands are often chained to larger ones to create networks for civilations.
Concept 2
Second I drew one of the character's weapons. A yklwa (a type of spear) with magical energy around it called Blood Mist. I imagine that character (Nameed #240) would have mechanics around building Blood Mist from taking/recieving hits, so the character and weapon would visually indicate how much they have based on the intensity of its glow.
Concept 3
Finally I drew a character, this is Frelsi. He spends most of his time parading as a normal human tourist, but in reality, he's the king of the underwater world he's on vacation from. He has a ring that lets him appear human and breath air, so I imagine a form changing fighter, perhaps building from some sort of meter instead of freely switching.
Get Fight™
Fight™
Ongoing project for Spring 2023 Game Design 110
More posts
- Final - Fight™ Mock ManualMay 04, 2023
- Devlog 12 - UI Design ConceptsMay 04, 2023
- Devlog 11 - Animated ModelApr 26, 2023
- Devlog 10 - Textured ModelMar 28, 2023
- Devlog 9 - Model AnythingMar 23, 2023
- Devlog 8 - Sprite AnimationMar 16, 2023
- Devlog 7 - Pixel Arts + Pixel ImpostorMar 09, 2023
- Devlog 6 - Original Character DesignMar 01, 2023
- Devlog 5 - Color Scheme VariantsFeb 20, 2023
- Devlog 4 - World Map DesignFeb 16, 2023
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