Devlog 9 - Model Anything
Fight™ » Devlog
For this, I decided to design Val's shield from my Pixel Art/Sprite Animation. As an additional challenge, I thought it'd be fun to try to experiment with putting cloth physics on the shield's straps. No idea how well that worked to how it will show up in Maya, but there was an attempt.
Files
shield.fbx 59 kB
Mar 23, 2023
Get Fight™
Fight™
Ongoing project for Spring 2023 Game Design 110
More posts
- Final - Fight™ Mock ManualMay 04, 2023
- Devlog 12 - UI Design ConceptsMay 04, 2023
- Devlog 11 - Animated ModelApr 26, 2023
- Devlog 10 - Textured ModelMar 28, 2023
- Devlog 8 - Sprite AnimationMar 16, 2023
- Devlog 7 - Pixel Arts + Pixel ImpostorMar 09, 2023
- Devlog 6 - Original Character DesignMar 01, 2023
- Devlog 5 - Color Scheme VariantsFeb 20, 2023
- Devlog 4 - World Map DesignFeb 16, 2023
Leave a comment
Log in with itch.io to leave a comment.