Devlog 1 - Inspiration + Source Material
Fight™ » Devlog
The first game I looked at was Wounded Winter. I like the low poly character design and simplistic blood splatters.
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Second was A Key(s) Path. This is a REALLY fun game with a really cool mechanic, but I was mainly focused on the background. I really like when the background includes multiple layers that move independetly as the player moves.
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Finally I looked at Fencing. I wasn't sure what else I wanted to look at, but I like the simplistic pixel art characters. Maybe they would be used for character icons or some sort of hub world token.
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Fight™
Ongoing project for Spring 2023 Game Design 110
More posts
- Final - Fight™ Mock ManualMay 04, 2023
- Devlog 12 - UI Design ConceptsMay 04, 2023
- Devlog 11 - Animated ModelApr 26, 2023
- Devlog 10 - Textured ModelMar 28, 2023
- Devlog 9 - Model AnythingMar 23, 2023
- Devlog 8 - Sprite AnimationMar 16, 2023
- Devlog 7 - Pixel Arts + Pixel ImpostorMar 09, 2023
- Devlog 6 - Original Character DesignMar 01, 2023
- Devlog 5 - Color Scheme VariantsFeb 20, 2023
- Devlog 4 - World Map DesignFeb 16, 2023
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